
Official screenshot · Steam media gallery · © Sunny Lab / Silver Lining Interactive. Illustrative media; see material statement.
Focus on the emotion
The official premise turns a person's emotions and thoughts into a physical space. Lunne's task concerns the personified emotion within that space. The character's emotional journey is therefore part of the objective, rather than scenery around an ordinary traversal challenge.
What the Sadness image actually shows
The official screenshot documents a blue, water-filled Sadness environment. It includes maze-shaped blocks and a visible emotion. Those features establish the setting and obstacle types shown in the image, but a still frame cannot demonstrate a successful positional solution.
Separate a setting from a solution
A documented block or water area is a useful way to identify the puzzle you are viewing. It does not establish which block must move first or where it must stop. This guide consequently does not publish a coordinate sequence, current-blocking move or final-barrier interaction as a verified answer.
Why the demo route is excluded
The research notes identify a written demo route with room-specific instructions. Its individual moves were not independently checked against a completed release run. The video timestamps in that material are secondary pointers rather than watched evidence, so they are not converted into instructions here.
Keep the Palace goal in context
The publisher connects Heart Palace exploration with an ingredient for healing bread. That connection explains why the emotional space belongs to Lunne's broader story. The separate Heart Palace guide covers this confirmed purpose without claiming that every room shares the same layout.
Sources
Silver Lining Interactive — game page · Official Steam store · Checked October 14, 2026